Saturday, February 8, 2014

Butchered

So yeah, I went and had myself an actual warmachine battle yesterday. Considering how infrequently I play the game I'm actually kind of proud of how I did. It was me and my Magnus theme force against Niek and his Khador. We went for a killbox scenario with 2 objectives.

The deployment. Niek's Khador (above) vs my Mercenaries (below).
I've mentioned Niek in a post from august back when we were having a couple of games for a Journeyman League. Niek's brilliant Butcher army is one I've faced before. So far I've never quite been able to win. I've come close a couple of times, but the raw power that is The Butcher Unleashed (the third and most powerful incarnation) keeps catching me off guard. 

The army he used yesterday was something new he was testing. It used a group of 2 devastators and 2 demolishers to block LOS to the Butcher and serve as a very literal wall to his opponent's troops. He also took some pikemen, orrick, corbeau, a wardog, a greylord solo and a gobber tinker (if I recall correctly).

The Butcher stands behind his Clam Wall and some Iron Fang Pikemen.
I was using my old Magnus army. It's a cool feeling to be able to use models that you painted at least 2 or 3 years ago and still have them (kinda) work on the tabletop. True, this army definately needs some extra love and care before it's tournament worthy, but for a casual pickup game in the local store? Why the heck not?

Cuthroats/Saxon Orrick in the woods, a line of Long Gunners, Magnus, Gorman, Jacks and an assortment of Steelheads.
Since we were sort of pressed for time, we went fast into the game. Niek moving his stuff forward almost immediately and after his turn 2, we already had a couple of dead long gunners and halberdiers. I spent my first turn moving forward, setting up and used my cuthroats to take some potshots at one of the butcher's dogs, hoping to take one out early. Unfortunately that didn't work. 

I needed a very good turn 2 to turn things around in my favor and get his caster in a vulnerable position. Which, when you're talking about the Butcher Unleashed behind a wall of devastators, is not an easy thing to do.

End of Niek's Turn 2.
My turn 2 went pretty well despite a couple mistakes in activation order. I'm incredibly rusty after all and still unclear on some of the basic warmachine rules. I wasted a lot of time trying to kill corbeau, while I could've just been killing pikemen. 

Completely forgot about Gorman DiWulfe, who could've made my Mangler's job of denting the clam wall a lot easier. I had a good plan though and with a little luck from the dice I was able to silence the Butcher with Croe and get Magnus behind a wall of his own Jacks, not giving any points away for the scenario.

Oops.
Alas! Once again I underestimated the maelstrom of destruction that is the Butcher Unleashed. Apparently this guy is able to march through his own wall, completely smash a temper metal boosted renegade and hack Magnus apart with focus to spare. 

To be fair, we were pressed for time at that point and with a little more thinking and planning I probably could've foreseen this and positioned Magnus a bit better. At least far enough back that the Butcher wouldn't have been able to reach him after hacking appart one of my jacks. Oh well... Maybe next time. 

All in all it was a great game. I learned a lot and we finished the whole thing just in time for me to make my night shift.

Death to the False Emperor!

Friday, February 7, 2014

Floral Pattern Intensifies

New blog post this time because I've been busy with my Menoth army!

It took me a couple of months but I finally finished the stuff I posted about last time: the Choir and the Castigator and the Crusader.

Check 'em out!

Still going strong with the floral pattern!
The choir scrolls are still empty due to lack of inspiration. I figured I'd have enough time to think of something cool since there's still a lot of stuff left to do for this army. I still have two infantry units to go and a bunch of solo's and wreck markers. I also assembled another warcaster (the testament), but our cats stole his base. It's frustrating how difficult it is to get your hands on warmachine bases these days, so I'll probably be saving him for last.

My 'menoth' shelf.
I've been making solid progress these last few weeks though, so hopefully with some luck I'll be able to show off some more completed mini's somewhere next week. In the meantime I've agreed to meet up with a friend today and actually play some games for a change. I'll probably be using my mercs though, since I very much hate playing with an unfinished army. I'll try to take some pictures and stuff and see if I can make a cool battle report.

Death to the False Emperor!

Wednesday, September 11, 2013

Short Update

Here's a short painting update on the flowery menoth army:
A repenter and a heirophant. The white on the hierophant was trickier than I anticipated. This whole exaggerated contrast thing on the robes leaves very little room for error.










These guys are next. I'm a bit further done on the crusader while I post this. So far it's tempting to paint all my warjacks first since they're so easy.







The end line is starting to look a bit out of place now..

...

Death to the False Emperor!

Thursday, August 15, 2013

Growing Strong

Once again, it's been a while.

Last time, I talked about the new chaos book, a new campaign and how I was going to rebuild my army. Long story short: Dropped out of the campaign and the chaos marines are gathering dust.

My new focus during the past months has been my new Protectorate of Menoth warmachine army. As of today, everything in the army has been assembled and basecoated and some models even have their first coats of paint on them.
Kreos and a repenter (bases unfinished). I'm going to try and do a nice, pleasant floral pattern theme this time.
I've been having some games also as part of a Journeyman League with Niek (local press ganger/hobby hero). The games were really fun and made me want to get back into the Warmachine side of things. After I'm done with my Menoth, I plan on doing some work on my old Mercenary army in between projects as well.

To be honest, the past few months have been kind of a burn-out wargamingwise. I suppose everyone has them every once in a while, but it still makes me feels like crap when I think about all the unfinished armies and mini's I still have lying around the appartment that I haven't done anything with for over a month.

Not any more though. Weekly blog posts from now on.

I can do it, I can do it, I can do it.

Death to the False Emperor!

Wednesday, February 20, 2013

I played Chaos Space Marines... before they were popular!


Long time no blog, folks. I would apologize for the lack of updates, but that would mean I'd have to repeat myself for about the hundreth time. So, I've decided not to. Instead of apologizing, I'm going to give a bit of an update about what happened during the past couple months. 

In case any of you were wondering what happened to the campaign that I was blogging about: it ended a while ago. I didn't really play any more battles in it either since the campaign took a bit of a break after the guy who ran it handed it over to someone else. It was during that break in the campaign that me and my girlfriend decided we wanted to start renting an appartment. This effectively took me out of the hobby for a couple of months and I completely missed the end of the campaign. 

Not to worry though! A new campaign will be starting up this friday. I already had some great idea's for a new armylist. The armylist needs a lot of things that were not a part of my previous list. The whole rhino setup I used to have is simply not effective in the new edition. Also, with the new Chaos book there are better uses for my points. For now I've decided on a strategy that uses big 20 man chaos space marine units with plasma that are led by fearless HQ's. I'm also going to use two small units of melta-raptors and 20 cultists, divided into 2 units of 10 or 4 units of 5 (haven't quite decided yet). Don't know what else I'm going to use to flesh out the list yet, but this is going to be the basic framework. The following pictures show some of my attempts to modify some of my old marines to fit into the new list.


 Go, Bitz Box Go!

That'll be all for now, folks! I've spent to much time on this blog already and not enough time working on the army. I've also made a renewed effort to practice the guitar more often and I've been hooked on Pokémon White 2 as if my life depended on it.

If only Warhammer was more like Pokémon... (I would be able to fix my army on the way to work)
Death to the False Emperor!

Sunday, November 4, 2012

Glimpse into the Golden Age: Battle 7

Apologies for the long wait (it's almost been a whole month..), but we're finally back with the 7th battle of the ongoing campaign: Glimpse into the Golden Age. My opponent, Rob (Grimzilla on the forum), had apparently taken some crap before the battle about the list he was using. His previous list was something along the lines of 2 necron fliers and 3 annihilation barges, but today he was going to try a new list. His new list consisted mainly of a unit of 7 necron lords. The rest of the list was filled up with 2 mandatory warrior units and a C'Tan. The unit of 7 lords was something he was curious to try. A unit like that is so hard that it has the ability to kill virtualy every unit it comes into contact with. The question of course, is whether it will be able to kill enough of those units to earn their points back.

I myself am using the new chaos dex for the first time. I made the list in a hurry and all I could say about it at that poin that I was kind of dissapointed that the daemon prince and defilers got more expensive. I also didn't like that my cheap and effective daemon weapon option for the lord was gone.

After turn 1: My daemon prince is trying to distract the lord unit while my rhino unit and defiler go for the (comparetively) squishy C'Tan and warriors.
The mission had us deployed in wierd, vertical lines throughout the battlefield and it also prevented Rob's lord unit from deep striking anywhere else than the deployment zones. This was a great advantage to me since he was kind of relying on his teleportation ability (which worked like deep strike) to get to the important combats.

Turn 3: Rhino unit with lord kills the warrior units and makes contact with the C'Tan. Epic combat between chaos lord with  murder sword and C'Tan begins.
The lord unit managed to take out an obliterator and a daemon prince while my rhino unit and defiler took out the 2 warrior units and the C'Tan. The C'Tan combat was unusually epic though. The C'Tan was locked in a challenge with my lord and between his initiative test forcing bolt, my activated murder sword and his wound regenerating ability, the combat lasted at least a full 4 rounds. In the end my lord died to an initiative test right before he was about to knock of the C'Tan's last wound. The defiler came in afterwards and cleaned up the mess though.

C'Tan kills chaos lord. Defiler is not amused.
Once the C'Tan was dead, all I could do was grab as many objectives as possible and keep his lord unit from doing anything. I had to use some tricky tactics but with his assault rolls sucking balls I managed to accomplish all of this and bring it home for the win.

This fine tactic is called my 'lets grab this objective but keep just out of range of those necron lords'-maneuvre.
So, since it took so much time to post this report you might have guessed it already: there haven't been much other battles for the campaign since. I never heard the full story, but some people wanted to quit the campaign while other people then also didn't want to keep it going anymore and basically: drama.

Oh well, at least nobody can say that we didn't see it coming.

Hopefully this won't be the last campaign batrep, but if you've been following along, just letting you know it might be. I've had a lot of fun and the goal we had in mind in the first place (getting experience with 6th ed) has been accomplished pretty nicely. I'm going to try and keep the blog posts coming though. I'm slowly but steadily finishing my raptors as well as reading the new chaos codex, so I might blog some stuff about that in the near future and until then...

Death to the False Emperor!

Tuesday, October 9, 2012

Glimpse into the Golden Age: Battle 6

Battle 6 for the campaign was against Piers (Str10_hurts on the forum). Piers is the one organizing the campaign and I had a feeling his necrons were going to be a tough opponent to deal with. He had a destroyer lord, a bodyguard of some sort, two big units of immortals, 3 tomb spiders, loads of scarabs, a couple of wraiths and a small unit of warriors carrying his relic. The mission objective was for each player to carry his own relic to a 'doorway' in the middle/back of the board. Otherwise the mission was just kill points (or whatever they call it nowadays). I went for a big unit of 20 marines accompanied by a lord, a small unit of 10 in a rhino, some lesser daemons, some termies, a defiler and an obliterator. 

This was how it looked after the first turn. Big marine unit would be going to try and punch through to the objective (the big tower in the back) to deliver the package.

It soon turned out though, that punching through the scarab wave wouldn't be going as easy as I would have hoped and my big marine unit got stuck in bad. Also, my 10 man unit was thrown out of their rhino almost immediately by the wraiths and also got stuck in. In turn two I decided to throw in my daemons and termies with the 10 man squad, hopefully killing the wraiths as soon as possible.
Turn 2: Big unit stuck in scarabs, about to get assaulted by necron lord/spiders and 10 man squad + daemons duking it out with the wraiths.
Unfortunately, none of those quick breakthroughs happened and at a couple of points I was wondering if they were ever going to happen at all. Luckilly, the termies charging in with the 10 man squad and the defiler helping out with the big unit was enough to break all of Piers' units eventually.

Epic challenge between chaos lord and necron lord. Necron lord reanimated himself twice and had to be beaten down repeatedly by awesome daemon weapon rolls.
The battle ended with me having a major lead in killpoints and piers having been able to deliver his package. I made a last ditch effort to reach the objective zone, but was stopped by a distinct lack of a turn 7.

My poor marines, stopped dead in their tracks by sheer lack of turnage.
In the end the battle was a draw and all in all a nice way to sound out the old codex. Piers has a great necron army that's proven tough to beat by everyone else so far, so fighting him to a standstill counts as a solid result in my book.

As for the new book...

I'll try and give a proper review next week since I just didn't have any time to do anything with it except look at the pretty pictures.

At least the back of the book has a cool line on it.

Death to the False Emperor!