So, round 3 of the campaign totally went down last night.
I played against Koen this round, who was also sporting his chaos marines. The third mission was Big Guns Never Tire which means heavy support can claim objectives and are worth an extra victory point if you kill them. Koen used two defilers and a squad of 2 obliterators while I used 2 squads with 1 obliterator each. For our other units, Koen used a lash sorcerer, a regular squad with plasma and some khorne bezerkers. I used two regular squads with melta's in rhino's, a termicide unit, 5 lesser daemons and a daemon prince.
The battle as a whole was really wierd and had many wtf dice roll moments. A single chaos space marine squad killing off the daemon prince with a single rapid fire bolter volley was one of them and the khorne bezerkers killing off two out of three terminators with boltpistols was another. Luckilly, there were some good rolls for my side as well (the chaos marine unit running away after 2 plasma cannon shots and being able to blow up both defilers in 1 turn), so the battle ended in a draw with both armies almost completely wiped out.
Battlefield overview at turn 2. Interesting to note is the empty area in the center of the table where my daemon prince used to be. |
I was pretty happy with the result anyway. My plan was to keep my obliterators on the objective and have my other guys disrupt and distract Koen's army. So it was nice to have a plan actually work for a change. The downside was that pretty much everything had to die for that to happen. I'll have to work on that.
Units that can shoot, ie.: obliterators, are apparently the shit in this edition. |
Death to the False Emperor!
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